Guardian build kotor.

In KotOR 1 the difference in skill points between Sentinel and other classes isn't as large as in KotOR 2 though, so the skill difference is even less important though. ... That said, I'm playing Guardian on my current run, and plan to make Bao-Dur craft everything, just for a change of pace. Also as a note, Security is actually used in Kotor2 ...

Guardian build kotor. Things To Know About Guardian build kotor.

Kotor 1 LS scout/guardian 5/15 build. So I have done a bit of research and I think this is the build I am going to go with but just wanted to see what people thought about it and if anyone had any changes they would make for me to consider :) As a side note I started with the character start up mod so I picked my own starting feats which were.That is very low impact compared to the DS Guardian, which gives 1d8 damage, worth 2.5 feats (2.5 Weapon Specialization), but that is very much underselling damage, which is much rarer than Attack. The Consular's Master Force Focus is roughly worth 8 attribute points, or 2.6 times the DS Sentinel's mastery in value - and the LS Consular still ...Unless you want to specifically play as a Jedi Guardian that can fix HK-47 (i.e. Scout/Guardian), I highly recommend the Scoundrel for any LS build. Jedi … With this build, I wanted to do a couple of things that I haven’t done in a KOTOR build before. First and foremost, I wanted to make a Scoundrel -> Guardian build. The cool thing about this build is that if you use Guardian’s Force Jump on an enemy, it receives the damage boost from Scoundrel’s Sneak Attack! This build is a combination of the scout and guardian class ( for force jump ). Players will want to focus on Charisma, Dexterity, and Wisdom primarily. This build …

Only the darkside Guardian's bonus is useful for this build, with +1d8 of damage. BUT, if you were to go darkside Guardian then specialise into Sith Marauder, you would still only get +1d8 of damage and not 2d8, whereas dark Sentinel into Sith Assassin will give you a total of +6 DEX.Don’t bother “saving” levels with this build; get as many levelups in Scoundrel as you can before going Consular. Alignment: Dark Side. The Scoundrel uses some of the GenoHaradan equipment, which means you’ll be getting quite a few dark side points as is.Prob go lvl 7 scoundrel. TWF, master critical build (two 1handed ls, keen main hand and maybe utility or keen shortsaber). Stasis. Light side, qel-droma/saresh. CNS str. Implant feats for str. Maybe DS for ragnos gauntlets n str buffs. Could run a guardian, but I like the immunities and extra fp. Str equipment. Oh and 14 con (edit)

Overview. Force powers are gained based on jedi class. Consular 20 gains 25 powers (Jolee). Guardian 20 and sentinel 20 gain 21 powers (Bastila, Juhani). Scout 2/Guardian 18 gains 19 powers. Scout 2/Consular 18 gains 23 powers. Force points (mana) are based on class, wisdom, and charisma. Consular receive the most, guardians the fewest. You get 40 force points right off the bat when you become a Jedi, plus the 4 for the initial level in Guardian for a total of 44. The Force Speed line all cost 20 points while the Valor line costs a base of 20, becoming more expensive the more dark aligned you are (up to 35 at maximum dark) or cheaper the more light aligned you are (down to 10 ...

Updated for Star Wars The Old Republic 7.3.1 patch SWTOR 7.3 Defense Guardian Tank Build Table of Contents Introduction Abilities Ability Tree Choices Ability Rotation Gear Tacticals Implants Updated: 7.3.1 (September 2023) Defense Guardian Tank Build Introduction Welcome to The Tank Club's Defense Guardian Tank Build for Star Wars: TheThe following is only learned by Guardian, Lightsaber Specialization. The Guardian gains a feat at the follow levels: 1, 3, 5, 7, 9, 11, 13, 15, and 18. (9 Total) Bonus …The Ultimate Darth Vader build. KOTOR 1. Start off as Mullet Man because it resembles Anakin the most. Begin your journey as a Soldier, and don’t save your levels on Taris because you need more feats than force powers. I chose Jedi Guardian for several reasons. It fits most with Anakin’s role and abilities in the universe.Ultimate Companion Builds. This has most likely already been done before in the years since these games released, but I can't find it easily. Everyone and their grandmother has discussed their preferred PC builds and debated over which is the most brokenly overpowered. Today I wanted to try something different.In this video, you can see how to walk through the whole Star Forge on max difficulty playing as Jedi guardian or as I call that Revan build. You are strong ...

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Jedi [] Jedi Guardian []. Jedi Guardians focus on combat training and lightsaber mastery. Jedi Guardians are the only Jedi class who can select Weapon Specialization: Lightsaber; Prestige classes can also select this feat.

Basic Companion Build Guide. A guide for new players setting out a basic path for developing each companion. Covers attributes, skills, feats and powers. Also what equipment, weapons and armour to look for for each of them. WARNING: contains some spoilers.By far the best sneak attack synergy in KOTOR 1 is with Force Jump. Technically, sneak attack will trigger whenever you attack an enemy who isn’t already engaged in combat with you. Since you almost always use Force Jump before an enemy has targeted you nearly every Force Jump attack will give you a sneak attack damage.Kotor 1 LS scout/guardian 5/15 build. So I have done a bit of research and I think this is the build I am going to go with but just wanted to see what people thought about it and if anyone had any changes they would make for me to consider :) As a side note I started with the character start up mod so I picked my own starting feats which were.Nov 4, 2015 · 1) Super dark side Soldier -> Guardian/Guardian -> Marauder. Start with STR 18, CON 17, CHA 9, everything else 8. At some point put an extra point into CHA just because, put one point into CON, and then STR and things that enhance it all the way. Powers aren't very important except for Master Speed. In terms of strength: Your armor will give +3, your gloves +5, your lightside +3, your belt +2, and your leveling to 20, +5. This means you want an even strength to start with or else you'll have wasted points in the end. 16 strength is a lot easier to swing than 18. I advise 16. Frees up the points for other stuff.Dec 27, 2021 · An updated and more in-depth build guide video for the Jedi Guardian in KOTOR 1 and 2. Hopefully you find this helpful!- Huge thanks to my newest channel me...

If you're doing Soldier/Guardian, the only thing you're trading off for going more levels of Soldier is less force powers (and points). But you do gain more feats. And for a lightsaber-focused build, I think there is merit to going that direction. You could go 4/16 and trade off 2 powers from 2/18 and gain a feat (12 vs 11), while keeping your ...Mar 18, 2013 · Class Basics. At the start of the game, you are given 3 class options, and later on in the game 3 Jedi class options. - Any class from the start can pick any Jedi class. - You must pick a Jedi class to advance past a certain point in the game. - Any combination is valid, each with its own benefits. Basic classes: Scout/Guardian build recommendations. So I played KotOR probably like a decade ago. I was around 14, didn’t know what I was doing as I didn’t really understand the background mechanics of the stats in the game. So I just looked up a surefire build online and pumped skill points into whatever it said and chose whatever feats I wanted. dronemc 14 years ago #2. As Scoundrel/Guardian combo is ideally suited for a defense-oriented melee build that uses the force for buffs and healing. As such, offensive powers …An updated and more in-depth build guide video for the Jedi Guardian in KOTOR 1 and 2. Hopefully you find this helpful!- Huge thanks to my newest channel me...

Important Feats would be Flurry line, Heavy Armor (for the Darkside mask) Two Weapon Fighting then whatever you want. Force Powers would be Speed line, at least Energy Resistance, the AoE Drain HP then whatever else. Also remember to reach max Dark Side ASAP and stay that way for the extra 1-8 damage bonus. 3. Enlight89. Star Wars: Knights of the Old Republic The_Lord_Lobius 14 years ago #1 I've seen a lot of posts where people suggest playing a Soldier the first time through, but I'm not a big fan of two-dimensional "target-smash-kill" type builds.

I'm trying KOTOR 1 for the first time, because I love SWTOR. I've started by trying to copy my SWTOR Juggernaut with a Tank-inspired build. Soldier → Guardian, Dueling, taking all the defensive feats (Toughness, Conditioning, Jedi Defense), pumping DEX for the Defense bonus, etc. Deprioritizing / ignoring STR and the DPS Feats (Flurry, Two Weapon, etc).Solo Scoundrel/Guardian Build: Str: 11 Con: 12 Dex: 18 Int: 10 Cha: 10 Wis: whatever is leftover, or make Cha 12. Persuade: max at 13 or 19. Repair: Get to 15. Treat injury: at least 3 points. Taris You’re going to be running around with a blaster (or two once you rank up Two Weapon Fighting) for most of your time here.Replaying KOTOR 1 for the 4th or 5th time (God I love both of these games!) I typically play soldier/sentinel or soldier/consular. I read that scoundrel/guardian is really OP if done right. What stats, feats and forcSoldier/Guardian 8/12 (this is hands down the best leveling variation) While 8/12 is simple to understand, the Guardian gets a feat at level 13, so a Soldier 7/Guardian 13 gets the same number of feats as an 8/12 - for one more Force Power and better saves. More mundanely, 8/12 for a Guardian is where the Scout gets Implant 3 and better feat ... Probably one of the best builds possible. High defense, high damage, especially with sneak attack. You even get a decent amount of skills in the early game, including persuade on Taris. Guardian can become a good caster if built right and gear plus force buffs can take your physical attributes to insane levels. Brute Guardian Build. By Flipped_StuG. This guide focuses on creating a very brutish and powerful melee character, based on hitting many extremely powerful attacks per round. This build makes a joke out of the highest difficulty, however it has no skills, having to rely on its' party to use Security, Computer Use, Repair, and other skills. 2.

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The 7 Scoundrel/13 Jedi Guardian is the most powerful damage combination in the game. You can focus on either Strength or Dexterity - the main punch comes from extra attacks and Sneak Attack bonuses on each one. Make sure to grab either the Fear or Stun line to make triggering Sneak Attack much easier, and Knight/Master Speed for extra attacks.

The 7 Scoundrel/13 Jedi Guardian is the most powerful damage combination in the game. You can focus on either Strength or Dexterity - the main punch comes from extra attacks and Sneak Attack bonuses on each one. Make sure to grab either the Fear or Stun line to make triggering Sneak Attack much easier, and Knight/Master Speed for extra attacks. All level ups into strength for a guardian build for sure, best way to avoid damage is to kill before they can even swing. If you want to use master valor, start with 15 and if not, 14 or 16. Just keep in mind that strength as a bonus (not base stat) has a maximum modifier of +10 so 20 strength from adrenal (6), valor(5), mastery(3 if LS) and ...Mantle+Phond/Solari with full buffs hits at +43/41 (enough to hit the final boss 95% of the time) and does 29-89 damage compared to the 27-71 of this build. However, the guardian build can run into force power issues during the final level, and the utility saber uses Mantle of the Force for the max regeneration setup, leaving Guardian of the ...RELATED: Star Wars: Knights Of The Old Republic 2 - Best Planet Order. Sentinels are the "jack of all trades," so to speak. They combine many of the strengths inherent in the Guardian and Consular ...Here are the 3 best Kotor builds. 1. The Revan Build. Darth Revan plays a central role in the story of Kotor. Revan the Jedi turned Sith lord overshadows the main story as the master to Darth Malek, the evil sith lord hellbent on taking over the galaxy. In addition, Revan is revered within the Star Wars fan communities as one of the most ...The best powers in the game are unavailable to cast to those wearing armor. I personally think the strongest builds are Scoundrel 7->Consular. Focus on speed, valor, heal, some sort of crowd control (wave, insanity, stasis) and throw in force breach for tougher endgame segments. Anything else is up to you.18 dexterity for an Obi-Wan build (Scout/Guardian build Light Side) KOTOR 1. I want to play a scout/guardian and I want my defense to be as high as possible for this build so I can wear robes early on and not armor, my strength will be a 10 or 12 cause I'm not worried about dealing damage like that since I can customize my lightsaber to do that ...So I've played this game a fair bit, but never tried this build. I tried it out recently, as follows LS, 7/13 Scoundrel/Guardian Stats: Str 15 (+5) Dex 12 Con 12 Int 14 Wis 10 Cha 14 Feats: 2WF, Crit, Implant Skills: Persuade, Demolitions, Stealth I like Int 14 for fun with skills, though if I was minmaxing I would probably go lower. Anyways, the build beat the game …

Yikes. Fighting Malak would be an absolute nightmare. This is extremely far from the "most powerful" and still has a lot of space for optimization. It's possible to create an optimal guardian build that kills Malak in two rounds and hits on every normal attack. 24.I've played this build quite a few times, and IMO the amount of feats lost is overstated, at least when it comes to the final build. You still get 10 feats total, which is enough to get master two weapon fighting/dueling, a mastered attack feat, and still have left 4-5 over for weapon focus/specialization and toughness/implants.Repair is a cross class skill for Scoubdrel/Guardian. You will need double the points to increase the skill level. In addition, the cross class skill has a cap of (level + 3)/2. You have a deadline of repairing HK-47 before finishing the 3rd planet i.e. obtaining the 3rd Star Map. A derivation of how to get to 17 Repair as a cross class skill ...Yes. Jedi Sential/Watchman, and next up I was thinkin of a Guardian/Weaponmaster build. Just saying, nothing is stopping you from starting with a Jedi Sentinel, and then selecting the Jedi Weapon Master prestige class. I.e. prestige class is not restricted by starting class. You also retain the ability to use Computer Use and purchase Repair ...Instagram:https://instagram. restaurants near flatwoods wv dronemc 14 years ago #2. As Scoundrel/Guardian combo is ideally suited for a defense-oriented melee build that uses the force for buffs and healing. As such, offensive powers …This is a guide to selecting the best combination of crystals for your lightsaber build in KOTOR 1 . Award. Favorite. Favorited. Unfavorite. Share. Created by. Exarobibliologist Offline Category: ... and with the Heart of the Guardian, the damage becomes 5-38 Energy, +6 to Attack, and +4 Blaster Bolt Deflection. With a normal 2-16 … laughing and pointing gif Apr 9, 2022 · Introduction to Vigilance Guardian. Vigilance Guardians brand their foes with heavy, Force-empowered swings from their burning-hot lightsaber. Vigilance is pretty average when it comes to sustained, purely single-target DPS. It’s not one of the strongest specs, but it doesn’t have any glaring weaknesses in that department either. Get the Revan novel by Drew Karpyshyn. If you have played the light side ending for both Kotor 1 and Kotor 2 the book serves as an epilogue for both their stories. As for "canon", according to SWTOR she was a Guardian. And Kavar seems to hint at this too, but the lore differs. SWTOR completely destroyed her character so I chose to ignore it. dj akademiks height and weight As for level distribution, I suggest 5/15 or 8/12 for Scout/Guardian due to the number of feats available to you. Jedi gain feats every 3 levels (though Guardian has more in other levels). Scout gains a feat at level 5 and 7, and Implant 3 at level 8. Combining these two factors together, your combinations are 5/15, 8/12 and the "I am ...The best strength robes and the mastery bonus for guardians are dark side, which means the optimal guardian is dark side. However, light side is perfectly viable. The final boss … is struggle jennings related to waylon This’s my guide for Jedi Guardian | Weapon Master | light side | WomenThis is the universal build to complete the game having the opportunity to use almost e...Overview. Feats are gained based on class levels. Soldier 20 gains 18 feats (Carth, Canderous). Other classes gain 7-11 total. Scout 2/Guardian 18 gains 11 feats. Scout 2/Consular 18 gains 9 feats. Scout 2 gains Flurry and Implant 1 for free, which is why it is generally the optimal choice. bateaus seafood mandeville la Elementary school is a crucial time in a child’s educational journey. It sets the foundation for their future academic success and personal development. As a parent or guardian, ch... land for sale alcona county mi Dec 21, 2016 · Brute Guardian Build. By Flipped_StuG. This guide focuses on creating a very brutish and powerful melee character, based on hitting many extremely powerful attacks per round. This build makes a joke out of the highest difficulty, however it has no skills, having to rely on its' party to use Security, Computer Use, Repair, and other skills. 2. chroma blookets Important Feats would be Flurry line, Heavy Armor (for the Darkside mask) Two Weapon Fighting then whatever you want. Force Powers would be Speed line, at least Energy Resistance, the AoE Drain HP then whatever else. Also remember to reach max Dark Side ASAP and stay that way for the extra 1-8 damage bonus. 3. Enlight89. Try the mod that ups all your stats to 18. It works for both Kotor games. If your character is good for everything, they are good for nothing. To be a good Jedi Guardian, I would put most of your attribute points into STR and CON and put just enough points into WIS, INT, and DEX as to not take any penalties. most inbred family virginia It's pretty fun to play someone who has to use shield items and demolitions from time to time. 1. AhLibLibLib. • 2 yr. ago. Max Strength and keep DEX and INT at 8. Put some into the other 3. Take flurry, two weapon and force speed and you’ll one round everything after Dantooine. And take Guardian of course. funk festivals 2023 This guide assumes you've played or watch the LP of KOTOR 1. Also get TLSCRM for cut content. Starting Class. In KOTOR 2 you select 3 classes to choose from. Unlike KOTOR 1, you immediately start off as a Jedi. The starting classes are Guardian, Sentinel, and Consular. Guardian: This class gets a lot of HP and feats early on.Learn about the 6 best life insurance companies for seniors of 2021, including Guardian Life, Mass Mutual, and Transamerica. By clicking "TRY IT", I agree to receive newsletters an... one main financial locations near me WalletHub selected 2023's best health insurance companies based on user reviews. Compare and find the best health insurance of 2023. WalletHub makes it easy to find the best Insura... 80 effaced 2cm dilated Need help with a good Jedi Guardian build (KOTOR 1) Going to begin a playthrough where I'll play as a Guardian.Would appreciate help with starting attributes/class and … Not worth your main character’s investment in Kotor1. My advice: Str 8 Dex 16 Con 12 Int 8 Wis 16 Charisma 14. This gives you +15% chance to hit and evade while still giving your force powers a bonus of %25, and gives you 5% bonus to fortitude saving throws, 15% bonus to willpower saving throws, and 15% bonus to reflex saving throws.